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AMB Sim Assets - Paramedic Bags (Various)

The following collection of assets are from the Ambulance Orientation Simulation created for paramedicine students by the Centre for Virtual Reality Innovation at Conestoga College. The primary goal of the simulation is to learn to quickly locate visually identifiable tools and supplies so that the students can familiarize themselves with where said items are commonly kept on real world ambulances (in Ontario specifically).
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As I have created a large number of assets for this project, I have opted to put the assets into groups (based on their uses) and have made dedicated posts for each grouping. For this post, I'm featuring the various Paramedic Bag assets. Explore the other entries in my Ambulance Project Portfolio posts to see the other assets that I created for this project!
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All assets created for the simulation are heavily optimized for use in the Unity game engine, with a very strong focus on ensuring that geometry counts for each asset were as little as possible and that texture image and file sizes were similarly optimized to a high degree.
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Models were created in Blender, where Normal Maps and AO Maps were also generated using the addon TexTools (specifically, Tangent Bevel Bake and AO Bake). The model and associated bake maps were then exported to Substance Painter for PBR texturing, specifically using an MRO style to combine the Metallic, Roughness, and Ambient Occlusion textures. PDN (paint.Net) was then used for Image Editing if any touchups were required. Textures were then run through Caesium Image Compressor to optimize the file sizes of the textures while ensuring little loss of detail, achieving very low file sizes (often in the 10's - 100's of kilobytes range). The assets were then rigged and action animations created to open each bags compartments. This was done to work in conjunction with the simulations Bag Explosion system. The finished assets were then exported using the Blender ACT Addon. The Files were then imported into Unity for use with a MRO Shader and then implemented using a state machine that was accessed through code to call each animation as the player accesses each compartment.
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Short animation renders have been included that show the bags rendered out and playing each action animation in sequence (a zipper opens, lid opens, lid closes, zipper closes) as appropriate. Each action animation could also be sped up and slowed down when needed. As each Bag is viewed very close up by the player, a high degree of detail was warranted and so each bag has been broken up into a number of 1024x1024 texture sets to allow for higher texel density.

Rigged Trauma Bag Action Animations - Rendered Sequence of all Actions

Rigged Trauma Bag Action Animations - Viewport Rendered Sequence of all Actions showing Wireframes with Bones Selected to show movements

Trauma Bag - Overall Front Shot
Poly: 10730
Tri: 21186
Mats: 6x Opaque

Trauma Bag - Overall Front Shot
Poly: 10730
Tri: 21186
Mats: 6x Opaque

Trauma Bag - Overall Rear Shot

Trauma Bag - Overall Rear Shot

Trauma Bag - Overall Side Shot

Trauma Bag - Overall Side Shot

Trauma Bag - Overall Bottom Shot

Trauma Bag - Overall Bottom Shot

Trauma Bag - Front Left Pocket Open Shot

Trauma Bag - Front Left Pocket Open Shot

Trauma Bag - Front Right Pocket Open Shot

Trauma Bag - Front Right Pocket Open Shot

Trauma Bag - Side Pocket Open Shot

Trauma Bag - Side Pocket Open Shot

Trauma Bag - Rear Pocket Open Shot

Trauma Bag - Rear Pocket Open Shot

Trauma Bag - Main Compartment Open Shot

Trauma Bag - Main Compartment Open Shot

Trauma Bag Lid Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Trauma Bag Lid Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Trauma Bag Main Body Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Trauma Bag Main Body Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Trauma Bag Parts Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Trauma Bag Parts Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Trauma Bag Front Pocket Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Trauma Bag Front Pocket Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Trauma Bag Rear Pocket Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Trauma Bag Rear Pocket Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Trauma Bag Side Pocket Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Trauma Bag Side Pocket Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Rigged ALS Bag Action Animations - Rendered Sequence of all Actions

Rigged ALS Bag Action Animations - Viewport Rendered Sequence of all Actions showing Wireframes with Bones Selected to show movements

ALS Bag - Overall Front Shot
Poly: 8759
Tri: 16904
Mats: 3x Opaque 1x Alpha

ALS Bag - Overall Front Shot
Poly: 8759
Tri: 16904
Mats: 3x Opaque 1x Alpha

ALS Bag - Overall Rear Shot

ALS Bag - Overall Rear Shot

ALS Bag - Front Pocket Open

ALS Bag - Front Pocket Open

ALS Bag - Side Pockets Open

ALS Bag - Side Pockets Open

ALS Bag - Rear Pocket Open

ALS Bag - Rear Pocket Open

ALS Bag - Main Compartment Open

ALS Bag - Main Compartment Open

ALS Bag - Body Sections Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

ALS Bag - Body Sections Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

ALS Bag - Pockets Sections Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

ALS Bag - Pockets Sections Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

ALS Bag - Parts Sections Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

ALS Bag - Parts Sections Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Rigged Oxygen Bag Action Animations - Rendered Sequence of all Actions

Rigged Oxygen Bag Action Animations - Viewport Rendered Sequence of all Actions showing Wireframes with Bones Selected to show movements

Oxygen Bag - Overall Front Shot
Poly: 3127
Tri: 6010
Mats: 2x Opaque

Oxygen Bag - Overall Front Shot
Poly: 3127
Tri: 6010
Mats: 2x Opaque

Oxygen Bag - Overall Side Shot

Oxygen Bag - Overall Side Shot

Oxygen Bag - Overall Bottom Shot

Oxygen Bag - Overall Bottom Shot

Oxygen Bag - Main Compartment Open

Oxygen Bag - Main Compartment Open

Oxygen Bag - Pouch Open Shot

Oxygen Bag - Pouch Open Shot

Oxygen Bag - Sleeve Open Shot

Oxygen Bag - Sleeve Open Shot

Oxygen Bag Body Sections Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Oxygen Bag Body Sections Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Oxygen Bag Parts Sections Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Oxygen Bag Parts Sections Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Rigged EZ IO Bag Action Animations - Rendered Sequence of all Actions

Rigged EZ IO Bag Action Animations - Viewport Rendered Sequence of all Actions showing Wireframes with Bones Selected to show movements

EZ IO Bag - Overall Closed Shot
Poly: 926
Tri: 1840
Mats: 1x Opaque

EZ IO Bag - Overall Closed Shot
Poly: 926
Tri: 1840
Mats: 1x Opaque

EZ IO Bag - Overall Open Shot

EZ IO Bag - Overall Open Shot

EZ IO Bag - Overall Bottom Shot

EZ IO Bag - Overall Bottom Shot

EZ IO Bag Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

EZ IO Bag Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Rigged Mass Casualty Incident Bag Action Animations - Rendered Sequence of all Actions

Rigged Mass Casualty Incident Bag Action Animations - Viewport Rendered Sequence of all Actions showing Wireframes with Bones Selected to show movements

Mass Casualty Incident Bag - Overall Closed Shot
Poly: 1084
Tri: 1260
Mats: 1x Opaque

Mass Casualty Incident Bag - Overall Closed Shot
Poly: 1084
Tri: 1260
Mats: 1x Opaque

Mass Casualty Incident Bag - Overall Open Shot

Mass Casualty Incident Bag - Overall Open Shot

Mass Casualty Incident Bag - Overall Bottom Shot

Mass Casualty Incident Bag - Overall Bottom Shot

Mass Casualty Incident Bag Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Mass Casualty Incident Bag Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Rigged Medications Bag Action Animations - Rendered Sequence of all Actions

Rigged Medications Bag Action Animations - Viewport Rendered Sequence of all Actions showing Wireframes with Bones Selected to show movements

Med Bag - Overall Closed Shot
Poly: 2844
Tri: 5664
Mats: 1x Opaque 1x Alpha

Med Bag - Overall Closed Shot
Poly: 2844
Tri: 5664
Mats: 1x Opaque 1x Alpha

Med Bag - Overall Open Shot

Med Bag - Overall Open Shot

Med Bag - Pockets Open Shot

Med Bag - Pockets Open Shot

Medications Bag Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Medications Bag Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure