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AMB Sim Assets - General Tools and Equipment

The following collection of assets are from the Ambulance Orientation Simulation created for paramedicine students by the Centre for Virtual Reality Innovation at Conestoga College. The primary goal of the simulation is to learn to quickly locate visually identifiable tools and supplies so that the students can familiarize themselves with where said items are commonly kept on real world ambulances (in Ontario specifically).
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As I have created a large number of assets for this project, I have opted to put the assets into groups (based on their uses) and have made dedicated posts for each grouping. For this post, I'm featuring the various general tools and equipment-related assets. Explore the other entries in my Ambulance Project Portfolio posts to see the other assets that I created for this project!
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All assets created for the simulation are heavily optimized for use in the Unity game engine, with a very strong focus on ensuring that geometry counts for each asset were as little as possible and that texture image and file sizes were similarly optimized to a high degree.
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Models were created in Blender, where Normal Maps and AO Maps were also generated using the addon TexTools (specifically, Tangent Bevel Bake and AO Bake). The model and associated bake maps were then exported to Substance Painter for PBR texturing, specifically using an MRO style to combine the Metallic, Roughness, and Ambient Occlusion textures. PDN (paint.Net) was then used for Image Editing if any touchups were required. Textures were then run through Caesium Image Compressor to optimize the file sizes of the textures while ensuring little loss of detail, achieving very low file sizes (often in the 10's - 100's of kilobytes range). Files were then imported into Unity for use with a MRO Shader.

Powered-lift Stretcher
LOD1 Parts Separated and Exploded based on Texturing Setup

This detailed stretcher model is often seen up close by students in the sim and therefore a high-degree of detail was required for the piece.

Powered-lift Stretcher
LOD1 Parts Separated and Exploded based on Texturing Setup

This detailed stretcher model is often seen up close by students in the sim and therefore a high-degree of detail was required for the piece.

Powered-lift Stretcher
LOD0
Poly: 33,662
Tris:  59,739
Mats: 5x Opaque 1x Alpha 1x Emis

Powered-lift Stretcher
LOD0
Poly: 33,662
Tris: 59,739
Mats: 5x Opaque 1x Alpha 1x Emis

Powered-lift Stretcher
LOD1
Poly: 21,375 
Tris: 37,361
Mats: 5x Opaque 1x Alpha 1x Emis

Powered-lift Stretcher
LOD1
Poly: 21,375
Tris: 37,361
Mats: 5x Opaque 1x Alpha 1x Emis

Stretcher Base Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Stretcher Base Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Stretcher Power Plant Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Stretcher Power Plant Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Stretcher Strut Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Stretcher Strut Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Stretcher Top Accessories Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Stretcher Top Accessories Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Stretcher Top Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Stretcher Top Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Powered-lift Stretcher Cardiac Stand
Poly: 1203
Tri: 2158
Mats: 1x Opaque

Powered-lift Stretcher Cardiac Stand
Poly: 1203
Tri: 2158
Mats: 1x Opaque

Stretcher Cardiac Stand Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Stretcher Cardiac Stand Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Airtank 
Poly: 762
Tri: 1324
Mats: 1x Opaque 1x Alpha

Cover
Poly: 1437
Tri: 2724
Mats: 1x Opaque

Covered Tank:
Poly: 602
Tri: 1019
Mats: 1x Opaque 1x Alpha

Airtank
Poly: 762
Tri: 1324
Mats: 1x Opaque 1x Alpha

Cover
Poly: 1437
Tri: 2724
Mats: 1x Opaque

Covered Tank:
Poly: 602
Tri: 1019
Mats: 1x Opaque 1x Alpha

Airtank Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Airtank Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Airtank Cover Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Airtank Cover Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Oxygen Tank Pressure Regulator
Poly: 1021
Tri: 1626
Mats: 1x Opaque 1x Alpha

Oxygen Tank Pressure Regulator
Poly: 1021
Tri: 1626
Mats: 1x Opaque 1x Alpha

Oxygen Tank Pressure Regulator Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Oxygen Tank Pressure Regulator Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

CPAP Set
Machine
Poly: 757
Tri 1378

Tubes
Poly: 1638
Tri: 3186

Band
Poly: 50
Tri 84

Mats: 1x Opaque 1x Alpha

CPAP Set
Machine
Poly: 757
Tri 1378

Tubes
Poly: 1638
Tri: 3186

Band
Poly: 50
Tri 84

Mats: 1x Opaque 1x Alpha

CPAP Machine set Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

CPAP Machine set Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Oxygen Flow Meter
Poly: 952
Tri: 1516
Mats: 1x Opaque 1x Alpha

Oxygen Flow Meter
Poly: 952
Tri: 1516
Mats: 1x Opaque 1x Alpha

Oxygen Flow Meter Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Oxygen Flow Meter Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure