Decided to brush off some old assets I made for a school project from bout 2 years ago. The assets were made for a game jam that was approximately 3 weeks in timeframe and so the assets weren’t terribly well optimized nor were they properly UV mapped and textured (I used mostly UV scaling and Projection to set the original models texturing up). All of these models have now been optimized in Blender and textured in Substance Painter and then set up for PBR Rendering in Blender using Cycles. Some models were also Normal and Ambient Baked in Blender (see notes) for some practice - I am likely to do this for more of the assets as I continue the Asset Refresh.
Further WIP Updates to come!
Please Note: This is a portfolio piece and not intended for commercial use. No rights reserved for copyrighted content.
To see pics of the Original Build: https://www.artstation.com/artwork/KOy4vW