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M4A1 SOPMOD Assault Rifle Optimized Asset

I created this model of the Colt M4A1 Assault Rifle (with SOPMOD Attachments) for some fun and for practice - plus this has been on my bucket list for a while haha. Asset workflow was:

1) Modelling, Optimizing, and UV Mapping in Blender
2) Exported to Substance Painter for Texturing
3) Exported to paint.NET for Texture touchups and Decals
4) Imported into Unity (URP Project) and set up for rendering

NOTE: Assets created for personal practice and skill demonstration and not for commercial use.

M4A1 Right Side

M4A1 Right Side

M4A1 Left Side

M4A1 Left Side

M4A1 Buttstock

M4A1 Buttstock

M4A1 Holosight Rear

M4A1 Holosight Rear

M4A1 Holosight Front

M4A1 Holosight Front

M4A1 Geometry Stats and Attachment Setup

M4A1 Geometry Stats and Attachment Setup

Tac Flashlight Substance Texture Maps (Combined)

Tac Flashlight Substance Texture Maps (Combined)

EO Tech Holosight Substance Texture Maps (Combined)

EO Tech Holosight Substance Texture Maps (Combined)

Tac Laser Sight Substance Texture Maps (Combined)

Tac Laser Sight Substance Texture Maps (Combined)

M4A1 Rifle Substance Texture Maps (Combined)

M4A1 Rifle Substance Texture Maps (Combined)

STANAG Magazine Substance Texture Maps (Combined)

STANAG Magazine Substance Texture Maps (Combined)

Vertical Foregrip Substance Texture Maps (Combined)

Vertical Foregrip Substance Texture Maps (Combined)