Website powered by

"Micro Nitro" Racing Game Asset Refresh - Vehicles

Decided to brush off some old assets I made for a school project from bout 2 years ago. The assets were made for a game jam that was approximately 3 weeks in timeframe and so the assents weren’t terribly well optimized nor were they properly UV mapped and textured (I used mostly UV scaling and Projection to set the original models texturing up). All of these models were made in Blender and textured in Substance Painter and then imported into Unity for Rendering.
To see pics of the Original Build: https://www.artstation.com/artwork/KOy4vW

Cars Rendered Lineup

Cars Rendered Lineup

Cars Rendered Lineup Alternate

Cars Rendered Lineup Alternate

Vehicle Render - Clown Car

Vehicle Render - Clown Car

Clown Car Texture Maps (Substance Combined)

Clown Car Texture Maps (Substance Combined)

Vehicle Render - Humvee

Vehicle Render - Humvee

Humvee Texture Maps (Substance Combined)

Humvee Texture Maps (Substance Combined)

Vehicle Render - Muscle Car

Vehicle Render - Muscle Car

Muscle Car Texture Maps (Substance Combined)

Muscle Car Texture Maps (Substance Combined)

Vehicle Render - Proto Car

Vehicle Render - Proto Car

Proto Car Texture Maps (Substance Combined)

Proto Car Texture Maps (Substance Combined)

Vehicle Render - Sports Coup

Vehicle Render - Sports Coup

Sports Coup Texture Maps (Substance Combined)

Sports Coup Texture Maps (Substance Combined)

Model Geometries - Pre Optimization

Model Geometries - Pre Optimization

Model Geometries - Post Optimization

Model Geometries - Post Optimization