Decided to brush off some old assets I made for a school project from bout 2 years ago. The assets were made for a game jam that was approximately 3 weeks in timeframe and so the assents weren’t terribly well optimized nor were they properly UV mapped and textured (I used mostly UV scaling and Projection to set the original models texturing up). All of these models were made in Blender and textured in Substance Painter and then imported into Unity for Rendering.
To see pics of the Original Build: https://www.artstation.com/artwork/KOy4vW