Having grown up on games like Medal of Honor. Company of Heroes, and of course, Call of Duty (to name a few), as well as films such as the classic "Kelly's Heroes" (starring Clint Eastwood and Donald Sutherland), I've always loved the designs of vehicles and weapons from that era, I've always been fascinated with the weapon and vehicle designs from that era. I've been looking to do some more hyper realistic asset design work, so I decided to fully give in to the fascination and started making stuff.
Next up is the classic American Tank of the era, the M4 Sherman Tank. Asset is optimized to a degree and would run well in a game engine, however there are obvious easy points that I've left in to further optimize the model if ever needed (estimated to be a 25%-40% reduction). The asset is 21,922 poly and 41,007 tris and uses 2 material slots (1x Opaque, 1x Emis) that all draw from a single set of 2048x2048 PBR textures. Asset was made using Blender for modelling, UVs, and Normal/AO baking, Substance for Texturing, and paint.Net for image editing.
The piece also started out as part of an experiment I ran in creating a Script system to drive the individual track plates along a path of empties that were placed and oriented to create said path. It wound up turning out really well and allows for very clean track animation, which can also be further customized in-engine by adjusting the locators positions and orientations to fit. I plan on coming back and refining the model further and adding some further details along with some equipment addons I'm gonna be creating as part of some other pieces. So keep an eye out for a new post at some point in the future!
Script based animation system I created to run the tracks - Empties placed and oriented along path, and script uses those to move and orient the individual track plates along said path
Model Wireframe Turnaround Animation