Having grown up on games like Medal of Honor. Company of Heroes, and of course, Call of Duty (to name a few), as well as films such as the classic "Kelly's Heroes" (starring Clint Eastwood and Donald Sutherland), I've always loved the designs of vehicles and weapons from that era, I've always been fascinated with the weapon and vehicle designs from that era. I've been looking to do some more hyper realistic asset design work, so I decided to fully give in to the fascination and started making stuff.
First up is the classic American workhorse of the era, the Willys MB Jeep. Asset is optimized to a degree and would run well in a game engine, however there are obvious easy points that I've left in to further optimize the model if ever needed (estimated to be a 40%-50% reduction). The asset is 44,740 poly and 83,542 tris and uses 3 material slots (1x Opaque, 1x Alpha, 1x Emis) that all draw from a single set of 2048x2048 PBR textures. Asset was made using Blender for modelling, UVs, and Normal/AO baking, Substance for Texturing, and paint.Net for image editing.
Model Wireframe Turnaround Animation
Asset Production timelapse video (27 hours of footage sped up by 2250)