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"Psycho Crush" Fighting Game Project [2021]

Psycho Crush was a game that I worked on as part of a school based Game Jam. Our programmer was mainly a 2D based programmer at the time and he already had a fighting game based animation system created and, due to the fact we had 2 weeks to make the game, we decided to use 3D models rendered against a green screen that could then be made into 2D sprites with the renders. The method worked out quite well and we managed to have everything done for the submission by the deadline.

The city scape image in this Portfolio set was the main level that we used for the game. The renders of characters in the Dojo scene (based on the Dojo from The Matrix) are meant to showcase the wireframes of the models as well as some basic poses. Also included are the animation renders of the Player Character to demonstrate the process we used to make the sprites (there are several more of the other characters, but that would have made this post triple the length)

Designs for the characters were based on the style used in the early Virtua Fighter games.

Psycho Crush Gameplay Environment

Psycho Crush Gameplay Environment

Psycho Crush Main Character (The Captain)

Psycho Crush Main Character (The Captain)

Psycho Crush Monkeh Character

Psycho Crush Monkeh Character

Psycho Crush Robot Character

Psycho Crush Robot Character

Psycho Crush Knight Character

Psycho Crush Knight Character

Psycho Crush Boxer Character

Psycho Crush Boxer Character

Psycho Crush Boomer Character

Psycho Crush Boomer Character

Player Character - Down Slash Wind Up

Player Character - Down Slash Wind Up

Player Character - Down Slash

Player Character - Down Slash

Player Character - Down Slash Wind Down

Player Character - Down Slash Wind Down

Player Character - Air Kick

Player Character - Air Kick

Player Character - Strong Air Slash Wind Up

Player Character - Strong Air Slash Wind Up

Player Character - Strong Air Slash

Player Character - Strong Air Slash

Player Character - Strong Air Slash Wind Down

Player Character - Strong Air Slash Wind Down

Player Character - Dash

Player Character - Dash

Player Character - Dodge

Player Character - Dodge

Player Character - Ground Kick

Player Character - Ground Kick

Player Character - Strong Slash Wind Up

Player Character - Strong Slash Wind Up

Player Character - Strong Slash

Player Character - Strong Slash

Player Character - Strong Slash Wind Down

Player Character - Strong Slash Wind Down

Player Character - Hook Wind Up

Player Character - Hook Wind Up

Player Character - Hook

Player Character - Hook

Player Character - Hook Wind Down

Player Character - Hook Wind Down

Player Character - Jab Wind Up

Player Character - Jab Wind Up

Player Character - Launch Attack

Player Character - Launch Attack

Player Character - Jab

Player Character - Jab

Player Character - Jab Wind Down

Player Character - Jab Wind Down

Player Character - Jump

Player Character - Jump

Player Character - Jump Punch

Player Character - Jump Punch

Player Character - Launch Kick

Player Character - Launch Kick

Player Character - Launch Attack Wind Up

Player Character - Launch Attack Wind Up

Player Character - Launch Attack Wind Down

Player Character - Launch Attack Wind Down

Player Character - Light Damage

Player Character - Light Damage

Player Character - Heavy Damage

Player Character - Heavy Damage

Player Character - Ready Breath Down

Player Character - Ready Breath Down

Player Character - Ready Breath Up

Player Character - Ready Breath Up

Player Character - Fall Down

Player Character - Fall Down