This was another school-based Game Jam that I worked on for a 2 week period deadline. The premise of the game was a Survival Platformer that had the player collecting batteries to power their ship while avoiding the biological aliens. I created the characters based off concept art provided by our 2D artist, as well as creating all of the modular environment assets. Everything was modelled and textured in Blender and then imported and integrated into Unity.
Player Character - Rig and Animation Test
Player Character - Full Animation Set (sped up)
Blobby Alien - Animation Set
Eyeball Alien - Model and Animation Set
RoboGal - Animation Test