Had the itch to do some prop modelling and decided to make The Sword Anduril from LOTR. Made in 2 hours using Blender base for modelling and UV mapping, Blenders TexTools to bake the AO and Normal Maps, and used the addon PBR Painter (ByteBrush) to do the texturing. Asset is optimized for use in Game Engines and is PBR Textured using a single set of 1024x1024 textures.