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AMB Sim Assets - Medical Supplies

The following collection of assets are from the Ambulance Orientation Simulation created for paramedicine students by the Centre for Virtual Reality Innovation at Conestoga College. The primary goal of the simulation is to learn to quickly locate visually identifiable tools and supplies so that the students can familiarize themselves with where said items are commonly kept on real world ambulances (in Ontario specifically).
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As I have created a large number of assets for this project, I have opted to put the assets into groups (based on their uses) and have made dedicated posts for each grouping. For this post, I'm featuring the various Medical Supplies-related assets. Explore the other entries in my Ambulance Project Portfolio posts to see the other assets that I created for this project!
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All assets created for the simulation are heavily optimized for use in the Unity game engine, with a very strong focus on ensuring that geometry counts for each asset were as little as possible and that texture image and file sizes were similarly optimized to a high degree.
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Models were created in Blender, where Normal Maps and AO Maps were also generated using the addon TexTools (specifically, Tangent Bevel Bake and AO Bake). The model and associated bake maps were then exported to Substance Painter for PBR texturing, specifically using an MRO style to combine the Metallic, Roughness, and Ambient Occlusion textures. PDN (paint.Net) was then used for Image Editing if any touchups were required. Textures were then run through Caesium Image Compressor to optimize the file sizes of the textures while ensuring little loss of detail, achieving very low file sizes (often in the 10's - 100's of kilobytes range). Files were then imported into Unity for use with a MRO Shader.

Biohazard Bag
LOD 0
Poly: 110
Tri: 220
Mats: 1x Opaque

LOD 1
Poly: 6
Tri: 12
Mats: 1x Opaque

Biohazard Bag
LOD 0
Poly: 110
Tri: 220
Mats: 1x Opaque

LOD 1
Poly: 6
Tri: 12
Mats: 1x Opaque

Biohazard Bag Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Biohazard Bag Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Placenta Bag
LOD 0
Poly: 110
Tri: 220

LOD 1
Poly: 6
Tri: 12
Mats: 1x Opaque (Both)

Placenta Bag
LOD 0
Poly: 110
Tri: 220

LOD 1
Poly: 6
Tri: 12
Mats: 1x Opaque (Both)

Placenta Bag Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Placenta Bag Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Emesis Bag
Poly: 112
Tri: 208
Mats: 1x Alpha

Emesis Bag
Poly: 112
Tri: 208
Mats: 1x Alpha

Emesis Bag Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Emesis Bag Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Kidney Basin
Poly: 350
Tri: 650
Mats: 1x Opaque

Kidney Basin
Poly: 350
Tri: 650
Mats: 1x Opaque

Kidney Basin Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Kidney Basin Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Bedpan
Poly: 256
Tri: 480
Mats: 1x Opaque

Bedpan
Poly: 256
Tri: 480
Mats: 1x Opaque

Bedpan Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Bedpan Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Sharps Container
Poly: 301
Tri: 526
Mats: 1x Opaque 1x Alpha

Sharps Container
Poly: 301
Tri: 526
Mats: 1x Opaque 1x Alpha

Sharps Container Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Sharps Container Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

1000mL Saline Bottle
LOD 0
Poly: 490
Tri: 944
LOD 1
Poly: 346
Tri: 656
Mats: 1x Opaque (both)

1000mL Saline Bottle
LOD 0
Poly: 490
Tri: 944
LOD 1
Poly: 346
Tri: 656
Mats: 1x Opaque (both)

1000mL Saline Bottle Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

1000mL Saline Bottle Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Burn Kit
Poly: 604
Tri: 1084
Mats: 1x Opaque

Burn Kit
Poly: 604
Tri: 1084
Mats: 1x Opaque

Burn Kit Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Burn Kit Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Emergency Foil Blanket
Package
Poly: 64
Tri: 128
Mats: 1x Opaque 1x Alpha
 
Blanket
Poly: 280 (Folded) 6(Unfolded)
Tri: 560 (Folded) 12(Unfolded)
Mats: 1x Opaque

Emergency Foil Blanket
Package
Poly: 64
Tri: 128
Mats: 1x Opaque 1x Alpha

Blanket
Poly: 280 (Folded) 6(Unfolded)
Tri: 560 (Folded) 12(Unfolded)
Mats: 1x Opaque

Emergency Foil Blanket Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Emergency Foil Blanket Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Burn Sheets
Small
Poly: 75
Tri: 130

Medium
Poly: 75
Tri: 130

Large
Poly: 111
Tri: 194

Mats: 1x Opaque

Burn Sheets
Small
Poly: 75
Tri: 130

Medium
Poly: 75
Tri: 130

Large
Poly: 111
Tri: 194

Mats: 1x Opaque

Burn Sheets set Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Burn Sheets set Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Alcohol Prep Wipes
Package
Poly: 16
Tri: 24

Wipe
Poly: 8
Tri: 8

Mats: 1x Opaque

Alcohol Prep Wipes
Package
Poly: 16
Tri: 24

Wipe
Poly: 8
Tri: 8

Mats: 1x Opaque

Alcohol Prep Wipes Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Alcohol Prep Wipes Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Yellow Speed Splint
Poly: 428
Tri: 692
Mats: 1x Opaque 1x Alpha (Text)

Yellow Speed Splint
Poly: 428
Tri: 692
Mats: 1x Opaque 1x Alpha (Text)

Yellow Speed Splint Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure [LEFT]

Text Alpha Overlay Atlas (1024x1024). Text has been altered for image watermarking purposes

Yellow Speed Splint Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure [LEFT]

Text Alpha Overlay Atlas (1024x1024). Text has been altered for image watermarking purposes

Spine Board
Poly: 2070
Tri: 3900
Mats: 1x Opaque

Spine Board
Poly: 2070
Tri: 3900
Mats: 1x Opaque

Spine Board Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Spine Board Colour, MRO and Normal Map Textures (1024x1024) with UV Overlay showing Geometry Structure

Medical Tape
Poly: 188
Tri: 374
Mats: 1x Opaque

Medical Tape
Poly: 188
Tri: 374
Mats: 1x Opaque

Medical Tape Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure

Medical Tape Colour, MRO and Normal Map Textures (512x512) with UV Overlay showing Geometry Structure