Having grown up on games like Medal of Honor. Company of Heroes, and of course, Call of Duty (to name a few), as well as films such as the classic "Kelly's Heroes" (starring Clint Eastwood and Donald Sutherland), I've always loved the designs of vehicles and weapons from that era, I've always been fascinated with the weapon and vehicle designs from that era. I've been looking to do some more hyper realistic asset design work, so I decided to fully give in to the fascination and started making stuff.
Next up is the classic American Submachinegun of the era, the M1A1 Thompson SMG. Asset is optimized to a degree and would run well in a game engine, however there are obvious easy points that I've left in to further optimize the model if ever needed (estimated to be a 25%-40% reduction). The asset is 9552 poly and 18,145 tris and uses 1 material slot (1x Opaque) that draws from a single set of 2048x2048 PBR textures. Asset was made using Blender for modelling, UVs, and Normal/AO baking, Substance for Texturing, and paint.Net for image editing. A 20 round and 30 round magazine were created as part of the set, and are filled with the .45 caliber ACP round thats in the Ammunition set that I made. Bolt action can also moved so that a firing animation can be implemented.
Rendering done in UE5.